Selected route
Track exits, hiding spots, George Cooper pressure, round timer, and mode before treating route advice as exact.
Use this page for hiding routes, exit checks, round timing, FFA decisions, and Duo fallback choices.
Track exits, hiding spots, George Cooper pressure, round timer, and mode before treating route advice as exact.
Use this space for escape timing, lobby crowding, code checks, and comparisons between FFA and Duo choices.
Send players to beginner tips, codes, map notes, and updates when routes may change after patches or mode changes.